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Wiccana server chat

20 August, 2008 (03:24) | Age of Conan, All | No comments

I’d registered some time ago on the Wiccana server forum found here.  I received this in my email, as I assume everyone registered on the forum would have.

Now there are those who like being able to chat while at work, or just having something to do on patch days etc, so I had installed a chat program on one of my domains to allow for this wonderful feature to be used.

The program is simple. The colors are ugly, but it still provides communication between those who are stuck at work or can’t be in game. It is OOC, but I don’t see where a roleplaying scene or two would be unwelcome in the least.

http://whisperingserpent.com/chat/

When you enter, click on the name (river-rat##) and it pops up a box to change to your name.

Enjoy!

To unsubscribe from these announcements, login to the forum and uncheck “Receive forum announcements and important notifications by email.” in your profile.

You can view the full announcement by following this link:

http://wiccana.net/index.php?topic=130.0

Regards,
The Wiccana Server Forum Team.

It’s a dedicated chat for all those players on the Wiccana server.  There’s nothing to download, simply follow the link and you can start chatting with fellow Wiccana players.  I can’t praise the Wiccana community enough for being helpful and friendly, and there are plenty of quality roleplayers.  In fact, it was the community that kept me playing AoC as long as I did.

The end is nigh…a new beginning

17 August, 2008 (19:12) | Age of Conan, All, Warhammer | 14 comments

Relax.  The world isn’t about to end if that’s what you were thinking, at least not to my knowledge, nor is this a religious diatribe.  But some virtual worlds are about to end, at least for me.

Today I cancelled my subscriptions, and I had a couple.  I’d reactivated my Sony Station Access in a 2am drunken frenzy because I thought I wanted to play EQ2 and Pirates of the Burning Sea again.  I didn’t, so it was a waste of money, but then I seem to have a talent for flushing cash down the toilet. 

I haven’t finished playing anything yet because I still have time left on my subs, but I’m winding down in preparation for Warhammer.  So Age of Conan, your time is up.  I’d like to say I have mixed feelings about AoC, that it was a love/hate relationship, but I just wasn’t that passionate about it.  I didn’t love it, and I didn’t hate it.  I did enjoy my time in Hyboria but not enough to keep paying for it; it’s just not that good.  Who knows, perhaps I’ll reactivate my account in another 2am drunken frenzy some time down the track.  I did meet some great people though, and I’ll miss them.  On the plus side, I have a new online best friend *waves to Keiri* and the two of us are going to try WAR together.  This is nice for me because my wife doesn’t play games period, and most of my friends are either console nerds or playing WoW.  So I’ll have someone who I can hopefully duo with some of the time and we can level up together, avoiding to a large extent the solo side of MMOs that doesn’t appeal to me.

So Keiri and I have been discussing the classes we might play and what combinations might make for a good duo and desirable to groups.  I’ve narrowed it down to three and I know you’re all just dying to know what they are and the dizzying intellectual considerations that brought me to these determinations.

Shadow Warrior – The High Elf ranger/scout/archer type.  I played an Albion scout in Dark Age of Camelot (DAoC) for a while and enjoyed it.  The SW might be a good choice for the RvR aspects of WAR.  The only trepidation I have is that I’ve never enjoyed the ranger classes in any other MMOs I’ve played.

Swordmaster – Another High Elf class (sheesh, I don’t know why) this is one of the Order’s tanks.  I played a monk in EQ2 up to level 50 and enjoyed that also, but ended up focusing on my Inquisitor (healer) as a main.  With the loss of the Knight of the Blazing Sun, the other Order tank, I foresee a shortage of these on the side of good.  I’m not into playing dwarves so this is the only other tank option.  It’s always good to have a tank for PvE and they’re not the first to die in PvP.  A shortage of tanks should guarantee me a group should I choose to play one.  Destruction should have a plentiful supply of tanks, with the Chosen receiving a lot of attention to date.

Disciple of Khaine – Top of my list so far, the Dark Elf healer.  What’s not to like about these evil buggers.  These guys look cool and the DE zones look good.  I’m a healer from way back and these guys are the healers of choice for me.  My only concern, and this applies to both Order and Destruction, is the popularity of WAR’s healers, which seems quite high.  I don’t want a repeat of AoC where I often couldn’t get a group because they already had three healers.  How they perform in PvP is also a concern, healers make great targets.

So that’s where I’m at for the moment.  A lot will depend on what Keiri chooses of course, but I guess it really just comes down to deciding on Order or Destruction.

Just a little off topic, we were at a friend’s place last night for dinner and were discussing a weekend to go away together to one of the nearby wine regions.  I work many weekends so my availability is paramount.  Someone suggested the weekend of 19, 20, 21 September.  My response?  “No I can’t, that’s the worldwide launch of Warhammer”.  Blank stares and an audible sigh from the wife.

Warhammer class popularity

16 August, 2008 (02:33) | All, Warhammer | 3 comments

Over at blogwarhammer it shows the number of posts per class on the official forum, hinting at the popularity of classes.  These figures pretty much mirror an earlier post I did showing the interests of classes on the Warhammer Info fansite.

1. Chosen - 7,894
2. Sorcerer - 4,904
3. Marauder - 4,763
4. Warrior Priest - 4,684
5. Disciple - 4,377
6. Magus- 4,127
7. Witchhunter - 3,992
8. Witch Elf - 3,892
9. Squig Herder - 3,700
10. Zealot - 3,542
11. Shadow Warrior - 3,356
12. White Lion - 3,027
13. Black Orc - 2,910
14. Shaman - 2,691
15. Bright Wizard - 2,236
16. Swordmaster - 2,013
17. Archmage - 1,848
18. Ironbreaker - 1,797
19. Engineer - 1,750
20. Runepriest - 1,654

These are of course all assumptions and should be taken with a grain of salt.  But it would seem that the Chosen is a clear favourite, and it’s easy to understand why.  It looks really cool.  Like, really cool.  If you don’t know what it looks like, the character on the left of my header is the Chosen.  Of course, I don’t expect he’ll look like that at level one, but WTH, he looks cool.

Another point of interest and something I’ve discussed before is the apparent popularity of the healer classes, with the Warrior Priest, the Order’s healer, coming in a close 4th and the Disciple of Khaine, one of Destruction’s healers, in at 5th.  The dwarves still get no lovin’ and the loss of the Knight of the Blazing Sun, one of Order’s tank classes, seems to have left a void.  I can hear the cries now (well, read them).  Destruction:  “Looking for DPS, have tank and healers (plural)”.  While on the side of good we’ll see a group of five standing around spamming for a tank, a beast so rare people will question whether they exist at all.

The guessing game

15 August, 2008 (03:14) | All, Warhammer | 3 comments

Tobold challenges people to guess how many copies Warhammer will sell by the end of 2008.  Cool, I’ll play.  And please take into consideration that this is merely a guess with absolutely no hard facts to support it.  Call it, a feeling.

I’ll start with Age of Conan.  We were told they shipped 1,000,000 units for the release.  I think it was roughly determined that at the top end they may have sold 700,000 copies of the game, and certainly 500,000.  What relevance does AoC have with WAR you ask?  I shall extrapolate.

Warhammer, in my opinion, has always been a more popular and anticipated game than Age of Conan.  If we consider that 700,000 people wanted to play AoC then that would lead me to believe that more than that want to play WAR.  So let’s say 1,000,000.

I think it’s pretty safe to say that 700,000 people aren’t playing AoC today, and a guess might be closer to 150 – 200k.  So that leaves 500,000 gamers who either are not playing an MMOG right now or have gone back to the one they were playing before.  So I’m going to add another 500,000 to my original figure of 1,000,000.

Tobold mentions the expense EA Mythic are laying out for additional EU servers, and he estimates they will need to sell 250,000 copies just to justify the expense.  I think these 250k are the fleeing AoC players and EA Mythic expect to snap them up.

How well the game will do after its initial launch will depend on a number of things, primarily its stability and polish, and the release of Wrath of the Lich King.  For me to guess how many more copies they’ll sell in the months after release would truly be a wild shot in the dark, so I’ll settle with a figure at launch and the month of.

1,500,000.  That’s my guess.

Feature lists

15 August, 2008 (03:12) | All, Warhammer | 5 comments

You know them; they tell you all the wonderful things that the game’s going to have, and how it will be sooo much better than any other game you’ve played because of the extensive and wonderful feature list that will differentiate this game from all others.

It always reminds me of that real estate sales pitch “Renovator’s Dream”.  This more or less equates to a shithole dump that’s going to cost you an absolute fortune to get it to a state where you can live in it, let alone resell it.  I don’t really take much notice of feature lists, or at least I try not to.

Warhammer:  Age of Reckoning has an extensive feature list, and to be honest I couldn’t really tell you much about any of it.  I’ve read a few blogs, checked out the websites and so on, but I haven’t looked into the features in any depth.  The Living Guild feature, couldn’t tell you what that’s about.  Then there’s the Open Group thingy.  Not sure how that works.  Public Quests anyone?  As for the rest of the features *shrugs* I don’t know, what are they?

The reason I don’t bother too much with the feature list is because they always sound awesome, and you think “Wow, this is going to be the best game EVA!”  But when it comes to release and I’m in the game doing my thing, it all just feels much the same as any other MMOG.  Will the Living Guild system affect me?  Certainly not in the first 20 levels.

Now don’t misinterpret what I’m trying to say here.  I don’t think that WAR’s features are going to be bad or insignificant; I just don’t see that it’ll be the huge evolution in gaming that the WARbois will have you believe.  It’ll be the sort of thing that you might notice as you level and learn the game, a kind of “Oh hey, that’s pretty cool” sort of feeling.

I’ve made up my mind to play Warhammer at release, or as close to release as I can, seeing as how my local EB Games store can’t seem to match their release date with EA Mythic’s announcement.  For me WAR is kinda like Dark Age of Camelot and looks kinda like World of Warcraft.  And that’s all I need.  If it’s an improvement on DAoC then it has to be good, doesn’t it?

The price of WAR

13 August, 2008 (02:37) | All, Warhammer | 13 comments

I was strolling past my local EB Games store today and couldn’t help but notice the wall of Warhammer:  Age of Reckoning pre-order display boxes.  So I entered the store, walked right past the Warhammer display, and started to browse through the other titles they had.  After about 45 seconds I went and played with the Warhammer boxes.  Now before I continue, let me put something in perspective for you, remembering that I’m in Australia.

  • $1 AUD = 0.875702 USD
  • $1 AUD = 0.587522 EUR

Ok, so I’m holding the standard edition game box in my hand and it has a shelf price of $99.  Ouch.  The Age of Conan SE cost $79 and the Collector’s Edition $109.  So I go to the counter, merely to enquire about pre-ordering.  I ask the sales person about any Collector’s Edition, seeing as how there was no mention of it over by the display.  Firstly he tells me he doesn’t know much about WAR and he’ll check his little computer.  Dude, WTF.  How can you not know anything about WAR?  I’m sure he can tear up the stage in Guitar Hero 3, but surely someone even remotely in the games industry would have a working knowledge of the product they sell.  Anyway, after a time he tells me that yes, it appears they will have CE’s as well, so I ask him how much that’ll be.  Do you know what he tells me?  Wait for it.  $149.  OMG DUDE WTF…. $149.

That seems like an aweful lot for the CE.  I actually expected EA Mythic to charge a higher monthy fee and was surprised to see they were sticking with $14.99.  So now that I know what the price is for WAR in Australia I have even more to ponder.  Though I expect I’m just going to pre-order the CE in the end anyway.  Damn you EA Mythic *shakes fist*

Giddy-Up Unicorn

11 August, 2008 (18:36) | All, Vanguard | No comments

After what has seemed like a lifetime, I finally have my Unicorn Mount.  This has been an ongoing project for me, something that I’ve been doing on those occasions in Vanguard when it’s quiet and I can’t get a group, or when I only have limited play-time.  My thanks go to Slyde who wrote up a great quest guide.  One thing to note, this guide was written before the new riftway system, so travel is a little easier and a little quicker since you no longer need to travel across such great expanses of land.  There still is a lot of travel though, but it’s much, much easier.  There is a summary of quests, kills, and time it took for Slyde to complete it.  I don’t think I did it any quicker, even with the riftway system, since I must have spent 6 hours alone trying to complete the feeding of the foals part.  Also, I’d out-leveled all the mobs, so while I was getting XP for completing the quests, I got not one point of XP for the mobs.

TOTALS:
Quests: 30
Mobs Killed: ~650
Time: ~24 hours

Unicorn Mount

Tempest of Set vs Vanguard Cleric

11 August, 2008 (15:24) | Age of Conan, All, Vanguard | No comments

Currently my Tempest of Set (ToS) is level 61, ¾ of the way to the level cap of 80.  My cleric in Vanguard is level 43 of 50, a little over 4/5 of the way.  Seeing as how they were both comparatively of the same level (near enough in any case) I thought now would be a good time for some comparisons between the two classes and, indirectly, between the two games.

Firstly it’s important to note that combat between the two games is quite different.  I’m not referring to AoC’s melee combat system since the ToS is a caster and casting in AoC is much the same as every other MMOG I’ve ever played.  The difference is in the speed of combat.  AoC’s combat is fast.  I can take down multiple mobs my level in well under a minute, whereas in Vanguard, I would be careful not to tackle multiple mobs, and while I can comfortably survive two mobs, it will take me minutes to finish them both off.  This changes where AoC’s epics are concerned, which take longer, but compared to Vanguard’s epics, it’s still fast.  And as Tobold pointed out, the speed of combat is a very important design decision, and longer combat allows for more tactical combat.

Beginning with the ToS, my spell list comprises about 21 spells, which is made up of three heals, two  five second roots/stuns, five buffs, and the remaining spells, barring one or two others, are all damage dealing related spells.  As far as damage goes, the ToS has plenty of punch, with a wide range of Area of Effect (AoE) and Damage over Time (DoT) at his disposal, though these will only be used in a group situation, because solo it’s quicker to just use the same two or three spells repeatedly.  The roots/stuns only really work in solo play; because everyone else’s AoE’s break it when grouped. 

And for a healer class it’s surprising that I only have three heals.  One group Heal over Time (HoT) which isn’t very powerful.  An AoE instant heal, which requires everyone stay close to me, so I will have to run next to the tank to cast it and if you’re not near me then you miss out, and my Life of Set spell, which is a cone heal, requiring everyone be in front of me, and is a HoT and my most powerful, useful spell.

My cleric has 41 spells, comprising group buffs, shields, heals, melee attacks, and a number of support spells.  A usual group strategy for me is to cast a debuff on the mob, followed by a HoT on the tank at which point I’ll enter melee and strike the mob, as a number of my strikes have either a group buff or a mob debuff associated with them.  I have a total of five heals; a single target HoT, a single target large heal, a small heal, an insta heal, and a group AoE heal.  If I get into trouble I have a number of utilities.  I have a six second stun, a 60 and a 24 second root, and three de-agro spells, one of which de-agros all mobs around me.  If we come across two mobs and we only want to pull one, I have a lull which allows me to “put to sleep” the 2nd mob.

I’ve mentioned on more than one occasion in the past that I wasn’t happy with the group dynamics in AoC   Combat is just too fast, too much of a frenzy, which works fine in the single player arena, but once in a group environment it just seems too messy with too little to do other than spam your heals whenever they refresh while casting damage in between.  Now this might sound like every other MMOG but it’s most noticeable when an unwanted add appears.  In Vanguard, if you get an add or adds, someone might cast a root or a stun, they might mez the mob or put it to sleep, all depending on what classes you have in your group.  In AoC however, someone will just yell “add” and then the same spamming frenzy will continue with no change in strategy whatsoever.

So, do I have a point?  No, not really.

Temple of Set vs Cleric

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